Runestone Dungeons are the most common dungeon and take the form of a 5-story tower with a locked door at the bottom which can be unlocked with lockpicks. Each floor of the tower contains multiple mob spawners and at least one loot chest. Loot found in chests becomes progressively better on higher floors. Floors 1, 2, and 4 have the same general layout. Floor 5 contains the boss room and the loot room along the back wall. A slime-type enemy the size of the smallest vanilla slime size.Very fast-moving, making them moderately dangerous. Move very quickly and spawn in very high numbers. Wields a sword and bow, occasionally swapping between the two attack types.Night Terror (Runestone Dungeon Keeper).Potentially the most dangerous non-boss mob in Runestone Dungeons. As it reaches lower health, its fire rate increases, making a shield essential.ĭarkstone Dungeons are relatively common and take the form of a 2-layer maze of hallways buried underground. Many surfaces are covered in cobwebs, providing both a moderate obstacle and a good source of string. The dead-ends of hallways each contain a room with two chests. Loot found in chests is better on floor B2. Very small spiders spawned form the many spawners across the dungeon.The boss room is on floor B2 and traps the player inside once entered and has a loot area along its back wall that is blocked until the boss is cleared. Chases the player around the arena and attacks with melee, occasionally climbing to the ceiling to spawn 2 waves of Dream Spiderlings, spawning 3-5 per wave.Numerous, but generally not very threatening. Sometimes spits a web at the player which deals damage and inflicts Slowness III for 1 second.
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